This page was last edited on 8 August 2020, at 12:50. The Viking's mechanic to switch from ground to air on the battlefield gives it great maneuverability and tactical options within the Terran arsenal. The Knights of Tyrador utilized a viking variant with distinctive blue thrusters that could be spotted from miles away. Welcome to VIKING, if you want rockets, press 4, if you want weapons, press 5. Robert Brooks (w), Carlos Rodríguez (i) and Andrew Dalhouse (c). All vehicles and ships gain +1 attack range. I'm the best pilot in all the nine worlds. The Viking is created from the Starportand can support a Terran army from the ground or in the air. They pair well with siege tanks to provide air defense for siege lines, as well as giving vision for sieged tanks. This page was last edited on 11 September 2019, at 09:25. We start thinking of it as pretty or decorative, we risk forgetting its purpose is just downright ugly. The two abili… Blood and glory! Now each of the armor upgrades in the armory and engineering bay increases unit life by 5% in addition to increasing armor. In addition, ground-based anti-air support from goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the goliath's range. [9], The Viking was designed to be the ultimate anti-air and ground-support weapon system,[4] armed with a large payload[8] of MT50 lanzer torpedoes and twin gatling cannons for both respective tasks. Up to a maximum 1.38 (Co-op), Splash Range: 0.12 (100% damage with range 0-0.3, 50% damage with range 0.3-0.6, 25% damage with range 0.6-0.12) (with Ripwave Missiles), 1 (0.87 at Raynor level 15) (Co-op)Mastery: +1% per Mech Attack Speed mastery point. Really. Bellerephon offers an improved loadout for the viking that adds a longer-range anti-air missile. Its 9 range overwhelms all other air units. Really. Increases the attack speed of Raynor's combat units and calldowns by 15%. Time was slim and we were unfortunately unable to add a melee attack to the Mercenary Viking. [26], "Ladies, gentlemen, I give you the latest weapon in the, "It's the wrath of God, chief, contained in metal and directed by man. Durable support flyer. By air or by land, all shall fall by my hand! Vikings aren't too cost-effective against Mutalisks, but when built alongside Turrets, Thors and/or Ravens, with their long range, they can be used as a deterrent against Mutalisk harass. [7] The Viking is equipped with a large reactor housed in the central area of the vehicle that powers all electrical systems and provides torque for walker mode locomotion. Raiding and pillaging builds character. [25], Concept art of the Viking is identical to that of the Wyrm, the Viking's in-universe predecessor effectively being lifted from concepts of its in-universe successor. A Flower is however extremely vulnerable to area-of-effect weapons such as the Thor's anti-air splash attack or an Infestor's Fungal Growth. [4], Hoping to fill this gap in their arsenal, the Terran Dominion upgraded the Wyrm to the Viking, which had more armor, more options and a faster response time. After that they deal 13 x2 damage to the hull per attack (Colossi have 1 base armor). Viking's quotes (video and sound) - YouTube video. Vikings are produced from a Starport (with or without a Reactor) and are generally produced in a set number as opposed to continuous production, in order to eliminate enemy air units cost-effectively. This is a fun little video I made of a Viking taking out an Ultra one transformation sequence at a time. Note that the Viking always benefits from Ship Weapons upgrade, even in Assault Mode. Can switch into Assault Mode to attack ground units. On an equal supply basis, Vikings will be able to take out Void Rays and without micro will go relatively even against Phoenices and Carriers. No other weapon is as flexible or dangerous. [2], During the reign of Valerian Mengsk, a more efficient and streamlined version of the Viking was developed by Castillo Industries with a different design. [8] A soundproof carapace protects the pilot's ears from the thunderous sound of its Gatling cannons. Man, I must be losing it. Because of this, it is actually very dangerous to keep your Vikings on the ground when the opponent has mobile anti-air units: If the opponent flies in his units, your Vikings will either have to stay on the ground, vulnerable to land units, or liftoff, taking a beating during the transformation. With a range of 9 in fighter mode, Vikings greatly benefit from proper micromanagement: taking minimal fire from enemy air units while dealing damage, or forcing the enemy to retreat and relinquish air control.