Targeted Attacks: Instead of completing Missions in the suggested order, the Leader can choose which Mission is completed (which affects the number of Squad members). If the majority approves the team then each member of the team is given two mission cards one success and one fail. Once a mission team is chosen, it votes by secret ballot whether the mission succeeds or fails. If the mission team is approved, play continues in the mission phase. The Spies can also win if the Resistance is unable to organize the Mission Team at any point in the game (5 failed votes on a single mission). Each player, including the leader, secretly selects one vote card. 11 Character Cards (10 Characters and 1 Leader), 20 Vote Cards (10 Approve and 10 Reject Cards), 10 Mission Cards (5 Success and 5 Failure Cards), 15 Plot Cards (Cards used in "The Plot Thickens" expansion), 6 Score Markers (3 Blue and 3 Red Markers). Unfair influencing is defined as the use of methods that are deemed unfair or unsporting in order to gain an advantage over opponents or influence players in a game. Each player secretly looks at the role assigned to them on the character card. The plot cards in the "The Plot Thickens" expansion (included) provide additional information for the Resistance Operatives, and opportunities for the Spies to be more deceitful. You are not allowed to show your card to any other player. It usually only takes one spy on the mission team to sabotage a mission, but sometimes the fourth mission requires two. Spies close your eyes. Each player on the mission Team must secretly decide to either support or sabotage the Mission. In fringe situations or situations that are not explicitly covered by this rule list, if the mod team agrees that a player has acted against fair play or basic decency, the moderators retain full discretion to decide an interpretation of the rules (or ideas behind the rules) that they deem fair for said situation. Depending on the number of players, Spies and Resistance fighters are spread differently:5  players: 3 Resistance fighters, 2 Spies6  players: 4 Resistance fighters, 2 Spies7  players: 4 Resistance fighters, 3 Spies8  players: 5 Resistance fighters, 3 Spies9  players: 6 Resistance fighters, 3 Spies10 players: 6 Resistance fighters, 4 spies. However, each Mission may only be completed once (even if it fails). If you like the content of a board game on this site, please consider to buy the game. Once all the gun tokens have been given out in accordance with the mission requirements then all the players vote on the team as to whether they approve or reject it. 6 Score Markers (3 Blue and 3 Red Markers) 7. It's suggested that two different players shuffle the played and discarded mission cards before revealing. Each mission has a leader. Resistance Operatives must use all the information at hand to root out the spy infestation. Setup. Then the leader reveals the cards. Facebook. It can involve an individual or a group misusing their power, or perceived power, over one or more persons who feel unable to stop it from happening. OBJECT OF LORD OF THE FRIES: The object of Lord ... Online Games Can Outshine Traditional Casinos Today, the votes for the Squads, for which everyone’s vote is visible, the results of Mission, for which the perpetrators of possible sabotage are not known. Resistance win the game if three missions are successful. This is including, but not restricted to: No multi-accounting (Using two or more accounts in the same game). In this article, you can read about the basic rules of The Resistance game and learn how to play. Deal one identity card to each player. Each mission has a leader. Spies open your eyes. The game ends immediately after either three successful or three failed missions. Character Cards - Determine the player's affiliation (each player is either a resistance operative or a spy). A player's Character Card may not be revealed at any point in the game, nor the character art discussed. The spies win the game if five mission teams are rejected in a single round (5 failed votes). Learn more about how we use cookies in our cookie policy. The game requires between five and ten players. Game type: Social, Deduction, Deception, Misdirection . No revealing of secret info (role card, power role information) through the use of screenshots or other means. Shuffle the identity card so that there is one card per player and the number of spy cards in the mix is equal to how many the board indicates. Randomly select a Leader; the Leader receives the Leader card. A fundamental rule of the game is that players may say anything that they want, at anytime during the game. Isolated spies: to make the work of the spies harder, they do not recognize themselves at the beginning of the game. No sexual harassment or unwarranted sexual implications. Links to products on Amazon are affiliate. Nathan Hale, der ein amerikanischer Soldat ist, welcher 1951 nach Großbritannien entsendet wird, um gegen einen unbekannten Feind, namens „Bestien“, zu kämpfen. No chatting in languages other than English in public games. When all players have their selected Vote card ready, the Leader asks for the votes to be revealed.