As you move through the room, some Dwarven Spiders pop out. Leave the Nightingale HQ. After them you'll see the pipes rising above another camp. The Elder Scrolls V: Skyrim Special Edition  —, Contracts: Narfi; Beitild; Ennodius Papius, Contracts: Anoriath; Deekus; Ma'randru-jo, Liberation of Skyrim: The Battle for Fort Sungard, Liberation of Skyrim: The Battle for Fort Snowhawk, Liberation of Skyrim: The Battle for Solitude. 27-09-2020 / 00:50 GMT, See more at GamerGuides.com Once Mercer is dead, loot both the Skeleton Key and the Eyes of the Falmer from his body, including anything else on him, that being his weapons, gold, potions, and more. Karliah thinks it's Mercer's work. Explore and loot the rest of the room and continue. Sheesh. Blindsighted TES V: Skyrim Guide. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Use those tips above to track him and take him out. The Slave Pens is a rather straightforward but narrow area. I've plenty of stamina (been focussing on that when levelling), sheathed weapons, and made sure I'm not crouching. This includes if the Dragonborn is sent to prison, as it will not show in the inventory but be useable with any lock. Watch for a few Frostbite Spiders on the south end where the doorway opens into the Irkngthand Slave Pens on the upper south side of the chamber. ". Try to keep your distance, hitting him with ranged attacks. Brynjolf and Karliah will jump down and the chamber will start filling up with water. If detected, more of them will come out the holes in the walls, so dispatch them as quietly as possible. As you move through the room, some Dwarven Spiders pop out. Go down the stairs, carefully avoiding the bear traps. I am stuck in an area that has penned up skeevers, the blades that pop out of the ground, and a gate blocking my way. Go south and eliminate the Dwarven Spider in the misty chamber. This place is huge and run down, with multiple ways to get to the end. In the next room, you can see Mercer at a distance, but can’t get to him. After them you’ll see the pipes rising above another camp. Skyrim:Blindsighted. Be cautions of more Falmer traps. You are that Dragonborn. If it seems easier to sneak past, simply go to the far right-hand side wall and follow it all the way around, into the pen with a small cave at the rear. This page was last edited on 23 August 2020, at 20:27. There's a broken part of the wall where you can enter and work your way around in. The SKELETON KEY can open ANY LOCK. I wonder if firing off the crossbow in the room to the left of the right hand lever makes a difference which I did to try and get the Falmer in the tent at the side of the gate. Karliah will spot Mercer and a short scene will take place. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Travel through the other gate (be cautious for more bear traps), then through the door at the end of the corridor, which leads to a large hall. Any lock at all. 0. Soon enough, you’ll be attacked by some Dwarven Spheres. Activate the lever and a spinning blade will take out the two Falmer down below; remember to turn it off before continuing. With both levers hit the door below will open up. Quickly get to the lever on the opposite side and throw it while the gears are still moving or the bars won't retract. Turn right at the top of the short stairs, watch for a Dwarven Sphere to emerge and then continue south. From there you can go up the two bridges into the Irkngthand Arcanex. Go forwards and kill all the Falmer. There’s a locked gate up on your right you can pick, even though there’s only ingots up there. I pulled both levers, but neither opens the door - I'm stuck! Once they have been dispatched, collect the loot in the chest next to the Falmer tent at the bottom of the stairs and go through the door leading to the Irkngthand Slave Pens. He is a tough foe who can vanish briefly and the reappear. When passing the flame spinning room, Karliah and Brynjolf may leave the building and wander off into the woods. Take advantage of it! Over 200 captioned screenshots provide even more help. Continuing on as if they were there, Karliah can be seen outside of Irkngthand, but any attempt to communicate with her will state that she is busy. There is a chest next to the first fire pit in a Falmer tent, and another one in a tent directly across from the first. (One way is to use a sneaking bow attack and kill them one by one.) If you run out of stamina before reaching the other lever a potion (or 6) may help. Maybe stripping that, too, might help. Mercer Frey uses invisibility spells/scrolls/potions while you're engaged in close combat. Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. In the next room, rotating flame towers will activate. Use one of those DETECT LIFE scrolls you picked up!