Nocturnal doesn't care about you, the Key or anything having to do with the Guild." You will find there are some boulders. Watch for patrolling Falmer as you are going around the corner. Now you need to go to Irkngthand, which is in the mountains to the west of Windhelm (approach from the west). I am stuck in an area that has penned up skeevers, the blades that pop out of the ground, and a gate blocking my way. Continue to the East regardless. Depending on your stealthiness, three Dwarven Spiders may be disturbed as you pass. Keep going and turn to the South. This leads you a lever. A puzzle in Irkngthand is to open a gate; according to UESP, the trick is to pull two levers on each side of the room fast enough to get the gear on both sides of the gate rolling at once. It will turn to the South after that. Wait for the water to rise and you will be able to swim through the opening soon enough. This will open the door below which will allow you to move forward. And at that moment, I knew it would end with one of us at the end of a blade. Karliah will explain that you need to return the Skeleton Key to the Twilight Sepulcher using the Pligrim's Path. Head to the Southwest and then through the Southern passage. Turn to the Northwest after that and head through the corridor there. You can either wait for it to be moving away or try to take it out quickly. “Blindsighted” is a Thieves' Guild Faction Quest in The Elder Scrolls V: Skyrim. The south corridor will circle around and you'll be going north to the marker to an elevator in an alcove. The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity Restored. They are located on either … I pulled both levers, but neither opens the door - I'm stuck! Sneak along the outside wall to avoid getting noticed. Source(s): skyrim blindsighted 39 open gate: https://biturl.im/QisH3. 0 0. Continue South into the next room. You will find another large cavern at the end of it. Activate it to start clearing the way forward. Activate it to trigger the trap at a safe distance. There may be an earth shaking rumble. Take them out carefully and continue upwards. The Spiffing Brit Recommended for you Regardless, you will need to concern yourself with Falmer that are guarding the area. Mkae your way down to the ground using the stairs that you passed to trigger the second lever. Follow the Karliah and Brynjolf. After Mercer's defeat, the room will start filling with water. Be mindful of the Falmer that are in the area. Make your way to any of the entrances of Irkngthand. The next cavern offers another choice. This is a lengthy mission through a very long dungeon. SKYRIM A Perfectly Balanced Game With No Exploits - Can You Beat Skyrim With Only A Fork Challenge - Duration: 43:54. Follow this corridor to the South and the down the nearby stairs. 9 years ago. make to the gate here and then go through it. The easiest is to head to the East and open the gate there. If you go into the stone rubble to the East, you can bypass them easily. Only after you have eliminate them should you provoke the Centurion. "When Brynjolf brought you before me I could feel a sudden shift in the wind. The room has a number of Falmer around as well as a Dwarven Centurion. In some circumstances, he never shows up at the 'final' showdown! Blindsighted The Elder Scrolls V: Skyrim. Loot the dead Falmer and Thief. He speaks for a moment, but is not there and the player cannot move anywhere. I am stuck in an area that has penned up skeevers, the blades that pop out of the ground, and a gate blocking my way. Be careful at the top of the tripwire trap that is set up there. In the next room you will find a few ways through. SKYRIM - Blindsighted - can't open gate? If the Centurion actives, at any point, that should become your focus.